Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 06, 2009, 08:50 PM // 20:50   #1
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Advertisement

Disable Ads
Default protting against rspike

i need some advice from pro prots.

i'm hit or miss protting rspike. sometimes i can follow most of the spikes and other times i can't catch anything. maybe it has something to do with favorable winds, skill of the rangers, hexes, i'm not sure.

uw is usually pretty easy to win because of the bridges and obstructions, but after that its more challenging.

generally my strategy is to guardian myself and SoA the infuse and then use SB right before the spike or LS if i'm late. however, sometimes spikes happen when i'm casting guardian or SoA, which usually means someone dies. rpsike can spike every 8s, which is intense to keep up with. i try following one of the rangers (like literally following right beside) to help see where he is spiking, but sometimes i am not fast enough to see who he is spiking, click on him and hit SB. usually i can tell if the spike is on me because the ranger beside me will be pointing his bow right in my face, but it can get confusing when party members are standing close to eachother, behind eachother and such

so, i suppose my question is what is a decent strategy for 1v1 against rspike? should i just follow a ranger and use SB and maybe only perma prot the infuse? should i even worry about perma protting anyone? should i just use SB, channeling and LS?

p.s. i know there's pro prots out there that catch 99% of the spikes. i saw uNb in halls a few weeks ago on king of the hill and it was 3 rspike teams. nobody from uNb died, not even the ghost. how did they do it???

Last edited by dr love; May 06, 2009 at 08:54 PM // 20:54..
dr love is offline   Reply With Quote
Old May 06, 2009, 10:47 PM // 22:47   #2
Frost Gate Guardian
 
Join Date: Mar 2009
Location: In a tree...
Guild: We Farm Your [트두므s]
Profession: E/
Default

Best thing to do is follow (1) their caller ranger and field watch... U have 1-2 seconds to look in what direction their spiking and prevent the spikes with spirit bond ...

u'll get better at it time by time ...
Elemental Mio is offline   Reply With Quote
Old May 06, 2009, 11:11 PM // 23:11   #3
Frost Gate Guardian
 
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
Default

get a team that can kill favorable winds, and use piercing shields, that'll help alot
Zzes Tyan is offline   Reply With Quote
Old May 06, 2009, 11:14 PM // 23:14   #4
Frost Gate Guardian
 
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
Default

Quote:
Originally Posted by dbulger View Post
p.s. i know there's pro prots out there that catch 99% of the spikes. i saw uNb in halls a few weeks ago on king of the hill and it was 3 rspike teams. nobody from uNb died, not even the ghost. how did they do it???
because uNb has one hell of a spike. they could keep a ranger down on each of the other 2 teams and not even have to infuse/prot
Zzes Tyan is offline   Reply With Quote
Old May 06, 2009, 11:29 PM // 23:29   #5
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Arrows =/= obstacles.

Use that to your advantage, piercing shields on everyone, and spike down the necro if they're using one.
Snow Bunny is offline   Reply With Quote
Old May 07, 2009, 01:02 AM // 01:02   #6
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Default

yea piercing shields is already done.
i was talking to my rspike buddy and he says killing favorable is essential. that's probably why sometimes i can't seem to prot nothing in time, and other times i catch a lot more
dr love is offline   Reply With Quote
Old May 07, 2009, 01:14 AM // 01:14   #7
Frost Gate Guardian
 
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
Default

Favorable speeds up the spike ALOT. kill that and its easy protting
Zzes Tyan is offline   Reply With Quote
Old May 07, 2009, 07:20 AM // 07:20   #8
Frost Gate Guardian
 
Join Date: May 2006
Location: belgium
Default

spam guardian on main targets or soa can also help
jana_the_stranger is offline   Reply With Quote
Old May 07, 2009, 11:38 AM // 11:38   #9
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

If you happen to run rspike yourself for some odd reason, have your rangers dshot the opposing ranger's attack skills.
kedde is offline   Reply With Quote
Old May 07, 2009, 06:18 PM // 18:18   #10
Grotto Attendant
 
Dronte's Avatar
 
Join Date: Sep 2006
Default

Watch the field, get down FW, watch the caller. If doesnt work, blame it on the infuse.
Dronte is offline   Reply With Quote
Old May 08, 2009, 01:21 PM // 13:21   #11
Krytan Explorer
 
sarra june's Avatar
 
Join Date: Apr 2009
Guild: Inadequately Equipped [Gear]
Default

You're already doing the right things ^_^
Only things remaining are for the rest of your team to do their job on offense, keeping fav down, interrupting spikes, messing with their attack buffs, and for you to work on your reflexes. But if you're already training their caller and watching for spikes you have half the battle won I'm glad to hear it sounds like you know not to spirit bond after most of the spike damage has gone through... thats always disheartening to see bad prots do XD especially since that last little follow up damage to kill often won't go over sb anyway :P
sarra june is offline   Reply With Quote
Old May 08, 2009, 09:00 PM // 21:00   #12
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Most of beating R-spike is forcing them to make sloppy spikes. Shutting down rends/orders/paragons/rits or just generally killing things goes a long way, which is mostly frontline/midline responsibility. The first spike of a match and the first spike after a rez are usually the strongest spikes, if the full spike goes off then there isn't that much that a monk can do, which is the point of the spike. From what you posted you seem to be doing the right stuff.
Reverend Dr is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
protting tele spikes lord venny Gladiator's Arena 25 Apr 28, 2009 12:03 PM // 12:03
Rspike? Warriorsrmint Gladiator's Arena 44 Jul 19, 2008 05:37 PM // 17:37
I D E L E T E D I The Campfire 13 Nov 17, 2007 02:01 AM // 02:01
Legendary Shiz Gladiator's Arena 24 Oct 23, 2006 07:46 PM // 19:46
Legendary Shiz Gladiator's Arena 39 Aug 30, 2006 09:13 PM // 21:13


All times are GMT. The time now is 07:29 AM // 07:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("